Information NPC Creation Rules and Guidelines

Talinn Ryalor

Duke of Westisle
Staff member
Nobility: Duke
Minister: Innovation
Influence
32,940.00
NPC Creation Rules and Guidelines

What is an NPC?

An npc is a non-player character, that is, a character that exists but is intended to be played for a specific purpose to enhance a plot, faction, or a the storyline of a character or character(s). They are not intended to be played as much as a regular player character since they exist to fill out the world rather than to actively, continuously participate in the world, although they can have their own arcs and development.

Can I bring an NPC to PC status?

Yes, you can “awaken” or “break the programming” of an NPC to bring them to full PC status, but in the case of more powerful npcs, this will necessitate a certain loss of skills to bring one in line with the player skill system.

What species can my NPC be?

The normal species restrictions, sans fantastical creatures, are considered more guidelines when it comes to NPCs vs PCs, and the character approval minister has wide leeway here.

What are the skill restrictions of an NPC?

It depends on their intended use and purpose, but they are not bound by the normal character skill system restrictions. Bosses intended for group fights may have a much higher skill ceiling than the random cabbage merchant one might introduce, indeed, they may have the “superlative” skill ranking which higher than that of even Imperium’s Finest. Much leeway is given to the character approval minister here, although the head administrator will be watching.

Do my NPCs have the same rights and protections as my PCs?

No, they do not have the same rights as your regular characters. The head administrator may, at any time, decide to adjust or even kill off an NPC if they are proving to be too problematic or abused, or delegate such to a Minister, although he will try to be nice about it, and, according to his management philosophy, will likely not often use this power.

When it comes to dispute resolution vs other players, the NPC does not necessarily have equal rights to a full PC, and this will be taken into consideration when issuing a judgment in addition to the full normal categories, and the NPC may be injured or killed at a lower level ruling than that of the head administrator himself. This is to prevent abuse of NPCs. However, this is somewhat of a nuanced thing as the next question will prove.

Can I use NPCs in PVP or PVE? Can my player character command NPCs?

Yes you may, with various caveats. You can, in and of yourself, use them on their own in PVP or PVE, subject to the general roleplaying rules and guidelines, either by themselves or with an NPC in command. Regarding whether or not your player can command NPCs, how many of what type, and how effectively they are able to do so, this will depend on how many points they put into mental and social skills. Social skills will determine how hard one’s NPCs will fight for them-a character with a high social skill will find that their NPCs will not break and run as easily, or even fight to the death for them (command, for example). Mental skills will determine how many and of what quality can be deployed in various situations, e.g. small unit tactics, larger command, et cetera, how well they are actually deployed. Thus, a “commander” type PC will be balanced in the sense that while they may not personally be the strongest in one to one combat and suffer if so, but if allowed to fully leverage their strengths, be a formidable opponent. The head administrator and staff, while not putting in hard guidelines for this at the moment, will be watching these types of PCs very closely, so play on the safe side. The updated skills system will also be edited to take the above into account, and you may wish to reset some skills of your characters (at no cost) to adjust for this reality.

Do I need to fill out the template for every NPC?

No, you do not need to fill out a template for every NPC used in roleplay like one-off villains or random side character NPCs or even recurring ones, only ones that are intended to be recurring, persistent, and somewhat important.

Do I need to have this huge backstory or large amount of detail for my NPCs?

No, but it helps if you are going for a more powerful NPC to help staff understand what it is you are trying to do exactly. If you want one with multiple superlative skills that is going to be a much higher barrier to cross than your local musician.
 
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