- Influence
- 31,068.00
Hi guys, I have recently been thinking about how I never see any high fantasy settings for Redwall or Redwall adjacent roleplays. Obviously, it isn't going to happen here, but regardless, I think it would be fun to imagine what it would be like. So if magic did exist, would your character have it? And how would they utilize it? I will give you an example below with Silvertongue. I imagine he could cast spells with his lute.
Attack
Attack
- Bass Clef Blast
- Bass Clef Blast is a sound/energy based attack, the speed of which depends on the frequency of the notes played. Higher-pitched notes are fast, and lower-pitched notes are slow. Faster notes are less powerful than slower notes.
- Defensive Dotted Minim
- Defensive Dotted Minim is a three-beat note that, when played, increases Silvertongue’s, as well as all allies within a 30-foot diameter, resistance to damage for 10 seconds
- Comforting Crochet
- Comforting Crotchet is a one-beat note that when played increases the speed of Silvertongue and all allies within a 30-foot diameter, and allows them to heal by damaging their enemies. This effect lasts for 10 seconds.
- Boosting Breve
- Boosting Breve is an eight-beat note that when played, will increase the damage capabilities of Silvertongue and all allies within a 30-foot diameter for 10 seconds
- Silvertongue can only use the Bass Clef Blast and one other power simultaneously
- For example, if Silvertongue plays the Bass Clef Blast and the Boosting Breve, he can only play the Defensive Dotted Minim if he stops playing the Boosting Breve.
- Silvertongue must use the Bass Clef Blast to damage enemies before activating a secondary power.
- Silvertongue can not have two secondary powers active at the same time.
- Ancestors’ Wrath
- When Silvertongue is in critical danger, he can call upon his ancestors to possess his body, enhancing his magic abilities for 30 seconds before they are expelled back to the spirit realm.