- Influence
- 699.00
Lord Yaro Ashpaw
[Image to be put in later]
Skills
[Image to be put in later]
Skills
Total Points Available To Spend |
---|
12 |
Physical | Mental | Social |
---|---|---|
Daggers [Trained] (2) | Poisoner [Novice] (1) | Intimidation [Proficient] (3) |
Stealth [Proficient] (3) | ||
Crossbow [Proficient] (3) | ||
Total Points in Category: 8 | Total Points in Category: 1 | Total Points in Category: 3 |
General Information
Age: 33
Species: Wildcat
Size: Just below average
Physical Description
It is little surprise that Yaro has something of the unnerving to him considering his parentage. Whilst not especially tall for a wildcat, his comportment is still and quiet, golden eyes sharp. Beneath cloaks and clothes of black, his fur is a grey tabby, three paws black, one forepaw white. His left ear has a nick in it. Perhaps he would be handsome, if you like cats who want to hunt you just to hear you scream.
Inventory and Real Estate
Daggers.
Crossbow.
Lockpicks and other MAUL issue tools.
Lives wherever Minister Rainblade deems him needed.
With his ties to the royalty of the Ashpaw colonies, he could use their connections and wealth if required in future.
Crossbow.
Lockpicks and other MAUL issue tools.
Lives wherever Minister Rainblade deems him needed.
With his ties to the royalty of the Ashpaw colonies, he could use their connections and wealth if required in future.
Personality
Yaro is the sort of creature who needs to follow someone else's purpose. Without a handler and an outlet for his needs, he is liable to devolve into a problem. Despite his ties to the Ashpaw family, he has little interest in power save enough to let him do what he enjoys and keep on doing so. The love of killing is in his blood, the thrill of causing others fear. He can mimic the etiquette of high society, paint on a mask to try to blend in or especially move unseen, but anything that requires being real is not a social skill he holds.
Strengths
Highly deadly assassin and sneak. He is loyal to Dusk Rainblade to a fault, while he is not bored at least. Yaro has no attachments he would perceive as leverage, not even his parents. He cannot be bought without essentially removing Dusk from the equation.
Weaknesses
Physically Yaro is not a strong cat. If lucky or quick enough to get a hit in, he'll be a glass cannon. He is reliable only to one beast and a concern for everyone else. Do not invite him to parties. He will not know how to socialise and will only unnerve your guests. Unless, that's what you're hiring him for. He is not a fan of water, cannot swim, and prefers to stay on land, though will of course embark wherever he is ordered.
History
Born in 1732 to Lady Sorrona Ashpaw and Kerri Quilane, the infamous assassin, the first few years of Yaro's life were outside of the Imperium. His parents settled temporarily in the Ashpaw colonies whilst the news died down following the supposed assassinations of Minister-Admiral Tanya Keltoi (then Ryalor) and Minister-Captain Jeshal Smith (the Ironclaw) at the paws of his father. Yaro's birth was a catalyst to his mother's blood-inherited madness, which made for a contentious environment for raising a child. He was, however, given attention and taught much by his father as well as a little about poisons from his mother in her more lucid moments.
By the time Yaro was 16, Lady Sorrona escaped back to the Imperium, having heard about the unrest. In her delusions, she sought to take advantage of the chaos and prepared to rally an army from the Ashpaw colonies as soon as she had gathered enough information, intent on the Imperium falling under wildcat rule. Together, Kerri and Yaro stopped Sorrona before she could go too far and find herself executed. Not soon enough though for Dusk Rainblade not to catch wind of the goings-on. Having had history with Quilane and the Ashpaws, an agreement was made that Sorrona and Kerri could stay within the Imperium under a number of conditions: Sorrona would be cared for but always confined and kept secret; Kerri would mask his identity whilst still believed he had committed treason; and Yaro would be taken into Dusk's employment as an assassin and spy.
Yaro himself held no grudges about the situation. He was only too glad to be given a purpose for his restless paws. The wildcat worked as an agent for Rainblade and the Ryalors for many years, being absorbed into MAUL once they were in a Misanthropy position. He continues to work behind the scenes now that Rainblade is MinoMis.
By the time Yaro was 16, Lady Sorrona escaped back to the Imperium, having heard about the unrest. In her delusions, she sought to take advantage of the chaos and prepared to rally an army from the Ashpaw colonies as soon as she had gathered enough information, intent on the Imperium falling under wildcat rule. Together, Kerri and Yaro stopped Sorrona before she could go too far and find herself executed. Not soon enough though for Dusk Rainblade not to catch wind of the goings-on. Having had history with Quilane and the Ashpaws, an agreement was made that Sorrona and Kerri could stay within the Imperium under a number of conditions: Sorrona would be cared for but always confined and kept secret; Kerri would mask his identity whilst still believed he had committed treason; and Yaro would be taken into Dusk's employment as an assassin and spy.
Yaro himself held no grudges about the situation. He was only too glad to be given a purpose for his restless paws. The wildcat worked as an agent for Rainblade and the Ryalors for many years, being absorbed into MAUL once they were in a Misanthropy position. He continues to work behind the scenes now that Rainblade is MinoMis.
Last edited: