Approved Cryle Rascallo

Character Biography
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Cryle Rascallo
Cryle-Portrait.png
(Not pictured: a very cool and suave-looking baldric)

Age17
SpeciesFancy Laboratory Rat
PronounsShe/Her
SizeSmall ... Short
BuildShapely - slightly plump, feminine curves, but not yet chubby.
RankTBD

PHYSICAL DESCRIPTION:
Cryle is of small stature, with a somewhat shapely figure, adorable whiskers, and light silver-blue fur that almost passes for white in most lighting. Depending on artistic preferences, she sometimes has gold-streaked flaxen headfur that is worn arranged in pigtails or a single long braid. When her eyes are not the normal pure black void of a normal rat's, they're a bright, sparkling green, also depending on artistic preferences. A pair of massive, thick-lensed glasses are usually perched on her snout, poised to reflect light across their entire surface in a diabolical sheen whenever she has a particularly clever idea.

Her most common outfit consists of a wide-brimmed crimson cavalier hat replete with a conspicuous floofy white feather, a white cashmere scarf which is worn about the neck and shoulders in the most fashionable and adventurous of styles, a romantically ruffled silk blouse, a crimson longcoat in the flowing style of the sword masters of legend, a knife-pleated crimson skirt, and a pair of knee-high leather cavalier boots. The ensemble is completed with an adventuring tool belt and a plain brown leather baldric slung over the shoulder. And, of course, the little crimson ribbon tied in a gentle bow near her tailtip.

PERSONALITY:
Masked: Somewhat reserved when low on energy, but usually upbeat and bouncy, almost even bubbly at times of high energy. Tries to dumb her vocabulary down and act excited about things she may loathe, to fit in.
Unmasked: Calm and confident. Free to be herself, she can gurgle like a boiling pot about the things she finds true joy in, or just be content to relax around those she can relax around.
Always: Honest, but mindful of hurtful criticism. A strong work ethic and a sense of personal hygiene that probably has more to do with being unable to stand icky things touching her fur than actually trying to be presentable. Indifferent to insults and personal remarks about her person; she knows who and what she is, the masking is for the benefit of others. Insults about her skills are another thing. Enjoys mysteries, adventures, and romance. And maybe those things if they exist outside of books, too. Can easily be lured into a simple box-and-stick trap with a slice of fresh (preferably chilled) pineapple.

STRENGTHS:
  • Imagination - A philosopher asks, what isn't possible? An engineer asks, why isn't it? Cryle doesn't ask; she's already drawing schematics.
  • "I Like The Way This Sucks" - Sometimes she gets so into the idea of an adventure that no matter how horribly it's going, she's got the spirit of a caffeine-addled religious fanatic on a holy crusade. Sometimes adventure is supposed to go horribly! That's what makes it adventure!
  • Hyperfocus - If something can get her attention, almost nothing else is going to.

WEAKNESSES:
  • Susceptible to damage - An unfortunate failure in the design of a biological being.
  • Cute girls - See above.
  • Socially inept - Nerd.
  • Bright lights - The sun, but also unshaded lamps. Those horrible unshaded lamps.
  • A healthy fear of flame - A good fire is a small fire, preferably on a wick with a very tall and wide wax base, surrounded by a deep pool of water, and encased in thick glass, with a retinue of paranoid palace guards poised to snuff it out if an inquisitive breeze were to pass by.
  • Red-green colorblindness - A horrible curse for someone who mainly wears crimson.
  • Hyperfocus - If something can get her attention, almost nothing else is going to.


BIOGRAPHY:
Born in what would have been a fairly nice place in Merith Cove on the isle of Magh, if not for the over-abundance of siblings making it more of a hovel. Devoured books until she learned to read them instead. Non-verbal until eight years old - just a year or so after the end of the revolution.

A combination of boredom and healthy paranoia instilled in her a sense of longing-for-adventure at an early age. An older sister - one of the few Cryle had actually liked - had ventured into the heart of the island, and, of course, was never seen again. Rather than follow, Cryle began paying attention, cultivating her observational skills with the Cove's many creepy warehouses and other such goings-on. If pressed on the subject of what she's seen or where she's been, she tries to avoid the subject, simply stating, "It isn't illegal if you don't get caught." Fibbing, after all, is what villains do.

A few excursions into the Windthrift Caves later, and a plan formed: She needed a safer way to gain experience to tackle the mysteries of the island. Why not join the Imperial Navy - notably one of the safer careers in the Imperium* - or at least travel to Bully Harbor and continue her education into the noble art of Getting In And Out In One Piece? And so, after buying a fancy outfit to mingle with the fancy folk of Vulpinsula and gathering a knapsack of all her little tools and interests, she set out amidst the cheering of a family who would now all have slightly larger portions.

* "The quill is mightier than the sword", is what they always said. Clerks live dangerously.

POSSESSIONS/REAL ESTATE:

- Baldric
  • One (1) Celestial-grade Telescope (front hooks)
  • One (1) Basket-hilt Rapier (hip sheath)
  • One (1) Small Buckler (back hooks)

- Belt
  • One (1) small waterproofed kit of common and uncommon tools, including, but not limited to, two (2) 0.4 mm screwdrivers, five (5) shading pencils, one (1) pocket sketchbook, and one (1) jeweler's loupe
  • One (1) Adventuring Whip
  • One (1) coil of rope with a grappling hook on one end

- Hat
  • One (1) very large white feather (detachable)
  • Twelve (12) hat pins (sharp)
  • One (1) bag of candied pineapples (hidden in a pocket on the inside brim)

- Style
  • Just Bucketloads (∞)

SKILLS:
Physical
Total Points in Category: 4
Small Mechanisms [Proficient] (2)The art of very, very carefully fiddling about with tiny things that involve springs, cogs, and levers. Just so happens to include most types of locks.
Rapier Dueling [Trained] (1)A proper adventurer needs to be able to swash buckles in style, and the rapier is the classic weapon for that. She's still learning.
Rope Climbing [Trained] (1)The art of climbing up a vertical wall by means of a rope with a grappling hook on one end.
Sailing [Novice] (0)She's chartered a few boats for surveillance purposes before! She knows a jib from a spar... maybe?
Mental
Total Points in Category: 7
Knowledge: Astronomy [Proficient] (2)The study of the stars and other astral phenomena, including the movement of the moon and tides.
Engineering [Proficient] (2)Diagrams! Measurements! Shapes! The study of how smaller things fit together to create bigger things. Faaaascinating...
Infiltration Tactics [Proficient] (2)*sweeps everything off a table to make room for a map* Here's the plan...
The study and imagination required to formulate a plan to get in and out of somewhere, based on surveillance, architectural plans, personnel files, and surprise variables.
Knowledge: Code-breaking [Trained] (1)She enjoys puzzles - riddles, not so much - and dabbles in creating and solving complex codes for her own amusement. Sudoku is boring. Base 16 rules ok.
Knowledge: Bioluminescent Sea Life [Novice] (0)If it glows, she wants to knows.
Conspiracies: MinoInn [Novice] (0)You don't grow up on Magh without hearing things...
Perfectly Regular Sandwiches [Novice] (0)The art of making sure that every little ingredient is perfectly placed between two regular squares of bread; a delicious, edible geometric math puzzle to boost the tired mind.
Social
Total Points in Category: 0 (dweeb)
Utterly Hopeless [Novice] (0)Sometimes, she's just so forlorn and miserable looking that everybeast pretends she doesn't exist, as requested. Hello, comfort zone.
 
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