Major Release Influence 1.0

Duke Talinn Ryalor

Duke of Westisle
Staff member
Nobility: Duke
Minister: Innovation
Influence
2,753.00
Influence 1.0

What is Influence?

Influence is the official OOC currency of the site, representing your character’s connections and sway in the Imperium. It is earned by roleplaying(adjusted for post length so that there is no “best” length to maximize influence) and admin awards for completing adventures, contest winners, or other tasks to help the site. It will be able to be spent in a variety of ways in the future, but as for the initial launch of the influence system, it will be used primarily to upgrade your characters’ various skills as described below. Influence can be traded across one’s own characters to help develop alts while not discouraging roleplaying any particular character, but cannot be traded to another writer’s account.

Influence and Skills

As mentioned previously here and in the Skill System writeup, one can spend the influence that ones earns to increase the skills of one’s character. The cost is 5,000 points per influence up to the soft skill cap of twenty, upon which it increases to 10,000 per point until one hits the hard cap of twenty-four, representing roughly 80,000 influence to fully max out a character. This has been determined to roughly be about fifty hours of writing or so for the “average” writer to reach softcap starting from the standard distribution of twelve, and another fifty hours or so to reach the hardcap on a character, roughly coinciding with the length of a typical RPG playthrough for one character to reach softcap and another to reach hardcap, or one longer RPG, think like Cyberpunk 2077. This is meant so that while reaching the caps of a character is an accomplishment, it is not so much of a grind that the average person never reaches them or ever levels up their alts, and may be adjusted as needed.

One can also “reset” some or all of their skills by spending influence or asking an administrator to get it for free for a good reason such as it being a new character and still getting a feel for them, this “reset” being justified as something like a training montage over time, so your character does not always have to be static and can change over time. More influence or a better justification is needed the more one changes one’s character skills, and all such will be recorded in the influence accounting log.

If one chooses to kill off a character, one will receive a refund of 50% of the influence cost spent to level up that character from the baseline to help them make a new one or, alternatively, simply transferring half of the skill points upgraded from baseline to a new character. This makes death a serious, but not necessarily crippling, endeavor. This may be adjusted or waived with administrator approval, but will be kept in the influence accounting log.

You can submit character skill upgrades or influence resets here.

Influence Accounting Log

To keep things fair and transparent, the VI Staff will keep an influence accounting log showing deductions for skill points or other things or admin awards of influence outside of regular posting so that everything is kept fair.

You can see the influence accounting log here.


VI Minister Rule Changes

Upon further reflection and in the interests of fairness, while Ministers may choose to start off their character at the soft cap in order to properly lead factions and such, they must pay back this debt as soon as they are able before upgrading any other characters or delving into softcap in order to keep things fair. For example, The Minister of Innovation Talinn started at the soft cap, but his player will be spending 40,000 influence to pay it off, same with the Ministress of Misanthropy Dusk Rainblade.
 
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