Approved Amnesty Greysoul

Amnesty Greysoul

Skills

Total Points Available To Spend
The default for new characters over 16 is 12, for characters under 16 it is 11.

Physical

- Knives [Trained] (2)
- Dirty Tricks [Trained] (2)


Total Points In Category: 4

Mental

- Battlefield Medicine [Proficient] (3)
- Herbology [Trained] (2)


Total Points In Category: 5

Social

- Verbal De-escalation [Proficient] (3)

Total Points In Category: 3


General Information
Age: 27
Species: Fox
Size: Medium


Physical Description
Amnesty’s fur is almost white. Or rather, it is white, but somehow too dull to ever be compared to sea-foam, snow, or moonlight. A scatter of darker coloration-- dark brown or black-- runs across her shoulders and down the length of her spine, with similar patches to be found on her ears, paws, and tail, though the tip of the latter is as pale as any other part of her. Her eyes are a dark slate-grey.

She is otherwise unremarkable. Average height. Average build. Dressed in the same patched and worn-out shirts and breeches that might be found on any other denizen of Bully Harbor. Even the red bandanna she wears tied around her neck is hardly enough to set her apart, nor is the sheathed knife that hangs from her old, ratty belt. Yet she seems clean enough, and well-kempt. A beast fallen on hard times, perhaps, who still recognizes the benefits of basic hygiene.


Inventory and Real Estate
Real estate? Ha! If Amnesty has enough gilders in her pocket to keep the landlady happy, it’s a good month. And seeing as she hasn’t yet been kicked out of the tiny fourth floor bedroom in the Trenches, maybe it’s fair to say there hasn’t been a terrible month. Yet.

With regards to other items, nothing is particularly notable but the impressive collection of various herbs, fungi, lichens, etc. that are neatly collected in whatever receptacles came to hand. Glass jars. Clay bowls. Wooden plates. None of them labeled. If an herbalist can’t identify her samples by sight and smell, then she has no right to call herself an herbalist.

Personality
Amnesty is a quiet beast, more prone to listening than to speaking, more drawn to her own company than that of others. She’s friendly and polite, of course, as adept as any at the idle chit-chat that puts others at ease, but those who interact with her often find themselves wondering how it was that they did so much of the talking.

Yet beneath the quiet, gentle, almost timid exterior lies a bloody temper and a willingness to do whatever must be done to Set Things Right. Pity the beast that finds himself on the wrong side of that cold, terrible rage.

Strengths
A Mind for Medicine: Amnesty has an instinctive grasp of the way the body works and the ways it can break down. She has a sense of what herbs and what compounds might be used to heal a beast… and which might be used to cause harm.

Always Learning: If a beast wants to survive, she must learn. Every mistake is a chance to figure out what went wrong. Every success is an invitation to explore further. There’s always something more, and Amnesty is ever driven to seek it.

Weaknesses
Grudgeholder: Despite her name, Amnesty has none to give. It’s not that she’s quick to judge. It’s just that once someone’s lost her trust it’s gone forever, and with it whatever good will she might have once extended.

Loner: Once burned, twice shy-- or so the saying goes. And Amnesty was burned more than once. It’s easier to just wall off all the tender bits that are so easily hurt.

History
For every civil war and violent conflict that finds its way into common knowledge, there are a hundred more that are never heard of outside of those whose lives are so painfully shattered. Amnesty’s was one such life.

She rarely speaks of it, and then only in vague allusions. What might be gathered by an astute listener is that she was born into a small village and trained as a healer, and that her skills were noted by the same warlord who saw fit to destroy all that Amnesty loved the most. But a beast who knows the herbs that heal might also know the ones that kill. And if a healer has no one left to heal, can she be blamed if she turns her paws to vengeance?

The facts are these: Amnesty joined the warlord’s band as a field medic, using her skills to patch up those who were injured during their raids and pillaging. Those who escaped spoke of a white vixen whose presence, either by accident or design, provided the momentary distractions required for them to escape the blades and arrows of their attackers. And some time after she joined his band, the warlord died, suddenly, without a wound to be found on his body.

The warband dispersed, a few squabbling factions falling prey to the same villagers they had terrorized for so long, the rest vanishing to pursue their own paths. Amnesty was one of these, and her road brought her to Bully Harbor. What better place for the healer who chose to kill instead?
 
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